More than just having fun playing with it, the pilot has to master the Newtonian
Physics is different here! SL Physics is neither the Galilean/Newtonian “idealized” Physics nor a real world Physics virtualization and can be called hyper-real. It allows surreal Physics simulations, in good accordance with Papert’s never-implemented proposal. My questions, findings and conclusions will be posted here.
Friday, December 17, 2010
Lander Simulator in Second Life Physics Lab
I'm building it inspired by the old Lunar Lander video games, and specially by the Edu-Ware's interactive simulation Rendezvous: A Space Shuttle Simulation, developed by NASA scientist Wesley Huntress. You can play with it in Second Life Physics Lab.
More than just having fun playing with it, the pilot has to master the Newtonian
concepts of force, acceleration and velocity and their relationships - in short, Newton's 3rd law - to be able to land it safely.
More than just having fun playing with it, the pilot has to master the Newtonian
Tuesday, December 7, 2010
Virtual Bridges
A talk about controlled trespassing between real & virtual
by Veronik Broome & Terence Black presented by Momi Hallison - in italian with simultaneous translation to English by Calliope Lexington at grand opening of the renovated Cafe' della Scienza.
Tonight, 7th, at 12:15 PST/PDT (old 'Second Life Time').
Cafe' della Scienza is a science divulgation initiative from Second Physics, conceived by Talete Flanagan e Marjorie Fargis (SL CrazyPress). It's full program can be found at the blog Café della Scienza.
Tonight, 7th, at 12:15 PST/PDT (old 'Second Life Time').
Cafe' della Scienza is a science divulgation initiative from Second Physics, conceived by Talete Flanagan e Marjorie Fargis (SL CrazyPress). It's full program can be found at the blog Café della Scienza.
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